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Beginning on the spaceship-breaking planet of Bracca we find former Jedi Padawan Cal Kestis in hiding, labouring as a scrapper. Its universe seemed horribly, murderously real.įallen Order shares a similar grittiness and grimness.
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Rogue One, set during the ascendant days of The Galactic Empire, in all its greedy, malevolent evil, was instead an edifying portrayal of what life was like under the regime. Episodes 7 to 9 seemed to operate on a raggedy logic that this thing had to happen, then this thing, because The Force, and Jedi, and Sith, and blah blah blah, all of which must be talked about, and yet despite all these plot points (or because of) it never seemed able to settle even into its own universe. Rogue One had a sleekness, a brisk yet illuminating way with its ensemble cast, and a plot that seemed grounded in reality. We must instead turn to an offshoot for a good story and that was 2016’s Rogue One, directed by Gareth Edwards. The less said about Episodes 7 to 9 the better – especially the ridiculous finale. It also succeeds where many recent Star Wars movies have failed. One thing Fallen Order does far, far away better than the Souls games is in telling a story and building characters that I actually care about. Sure, it might be derivative but it’s been nearly 15 years(!) since the first Uncharted leapt into our lives, and 13 years since the launch of Demon’s Souls – are we saying that their highly successful designs having an influence on other games is a bad thing? But those criticisms mean little because the level of polish Respawn has brought to its borrowings shouldn’t be sniffed at. But this wide-ranging borrowing, like a Greatest Hits of modern third-person action adventure games, is exactly why some reviewers criticise Fallen Order.
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The level designs, especially, in the way they join up and cohere, owe much to Hidetaka Miyazaki’s Soulsborne titles.
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For gameplay, it’s a mash-up of that treasured Naughty Dog series and FromSoftware’s Dark Souls. In terms of cinematics, a modern requirement for the genre, it is up there with the best of Nathan Drake’s adventures. This is not to cast aside its strengths as a big-budget third-person action adventure video game. It also happens to be one of the very best Star Wars ‘movies’, standing alongside the original trilogy and the modern minor masterpiece that is Rogue One. No cultural product exists in a vacuum, of course, and Star Wars Jedi: Fallen Order should be considered one of the greats precisely because of its inspirations. Related: Star Wars Jedi: Fallen Order's Sequel Needs To Take Even More Inspiration From Dark Souls
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But Fallen Order is so well crafted that I would place it in a pantheon of the best Star Wars entries, whether movie, TV show, or game - it just happens to have a lot of inspirations. Some players didn’t care for Respawn Entertainment’s take on Star Wars, with a common complaint being that it was lacking an identity. But still the big-budget title feels a little unloved compared to games of similar popularity. Sure, it’s sold more than 10 million copies and reviewed generally well, with a score of 79 on Metacritic. So someone has to sing its praises and go to bat for it. But for such a popular title, Fallen Order’s many achievements seem somehow derided or overlooked. Star Wars Jedi: Fallen Order is an astonishing game.